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OpenGL 教程目录(从概念 → 窗口 → 三角形 → 逐步深入)

按顺序学即可:每篇都以“先看到结果”为优先级,然后再解释背后的关键概念与工程化组织方式。

本教程的最终落地目标是:用 Visual Studio + CMake + vcpkg 搭出一个可迭代的小型渲染器(能画、可调试、可扩展)。

学习路线

参考阅读(Inigo Quilez)

这些是 iquilezles.org/articles 的文章索引(外部链接),后续章节会逐步吸收其中的思路与技巧:

  • 颜色与基础工具
  • Procedural Color Palette:https://iquilezles.org/articles/palettes/
  • Fast Signed Float Random(sfrand):https://iquilezles.org/articles/sfrand/
  • 噪声与分形
  • Fractional Brownian Motion(fBM):https://iquilezles.org/articles/fbm/
  • Value Noise Derivatives(morenoise):https://iquilezles.org/articles/morenoise/
  • Gradient Noise Derivatives:https://iquilezles.org/articles/gradientnoise/
  • SDF / Raymarching(建模、光照、抗锯齿)
  • Raymarching SDFs:https://iquilezles.org/articles/raymarchingdf/
  • SDF Functions (3D):https://iquilezles.org/articles/distfunctions/
  • SDF Functions (2D):https://iquilezles.org/articles/distfunctions2d/
  • Smooth Minimum / Smooth Union(smin):https://iquilezles.org/articles/smin/
  • Normals in SDF(normalsSDF):https://iquilezles.org/articles/normalsSDF/
  • Soft Shadows in Raymarching(rmshadows):https://iquilezles.org/articles/rmshadows/
  • Filtering in Raymarching(ray differentials / mip artifacts):https://iquilezles.org/articles/filteringrm/
  • Terrain Raymarching:https://iquilezles.org/articles/terrainmarching/
  • Binary Search Raycasting for SDF:https://iquilezles.org/articles/binarysearchsdf/
  • Distance Fields(distance):https://iquilezles.org/articles/distance/
  • 几何与实现小技巧
  • Polygon Normals and Areas:https://iquilezles.org/articles/areas/

01 从这里开始